Collection game designed and coded on MIT's Scratch platform, for Harvard's CS50 Computer Science course. Click the button below, to play the game on its project page.
The events within the game engine are triggered by a wide array of loops, conditionals, operators, events, variables, and key activations. It features several levels of increasing difficulty, as well as the ability to restart the game from a graphic interface and experience new variations of actions. The game also offers gameplay and credits menus with navigation.